SillyTeleportation Addon

Paper 1.21.1+ • Java 21 • Smart Spawn Engine

Guarantee perfectly fair match starts for every event. SillyTeleportation automatically distributes players across your arena, keeps rival teams safely separated, offers squad spawning modes, and displays bright 3D visual lasers directly in-game all managed effortlessly from your GUI.

Key Event Host Features

1. Smart Team Spawning (Together or Spread Out)

Tailor your game style to any tournament. Choose Squad Mode to spawn teammates side-by-side at game start, or select Tactical Spread Mode to distribute team members evenly around the arena perimeter for a thrilling regrouping challenge.

Team Spawning Modes
Team Spawning Modes

2. Maximum Distance Balancing (No Spawn-Killing)

Prevent unfair early combat encounters. The smart distribution engine calculates spatial distances to ensure rival teams start with maximum breathing room, giving every player a fair chance to gather loot before engaging enemies.

Fair Spawn Separation
Fair Spawn Separation

3. Terrain & Height Awareness

Say goodbye to awkward spawn placements. SillyTeleportation intelligently accounts for vertical altitude differences, preventing players from spawning on steep mountain peaks or inside deep caves while their teammates stand in open fields.

Height & Terrain Detection
Height Awareness

4. Live 3D In-Game Visual Lasers

Preview your spawn layout before hosting. Admins can toggle glowing 3D in-game laser beams to inspect connected spawn routes, team grouping links, and boundary lines directly in the Minecraft world.

3D Visual Spawn Beams
Visual Lasers

SillyTeleportation Performance

> 0.00% CPU Footprint • 100% Event-Driven • Sub-Millisecond Spatial Graphs_

SillyTeleportation Benchmark Environment
Tested on Proxmox Budget VM • Zero Background Schedulers
CPU Host Intel i7-7700 (8 vCores)
Assigned RAM 4 GB Heap Space
Execution Mode 100% Event-Driven
Spark CPU Load 0.00% Footprint

Zero CPU Footprint

Spark profiler telemetry
0.00% Spark
0.00% Thread Load

SillyTeleportation runs zero continuous background schedulers or polling tasks. It remains completely dormant in memory throughout the match, awakening exclusively on transition events.

Match Gameplay (Idle) 0.00% (No tasks)
Phase Transition Trigger < 0.01%
Laser Particle Preview (Admin) 0.02% Peak

Sub-Millisecond Graphing

Spatial heuristic algorithms
O(N log N)
< 2 ms Execution

K-Nearest Neighbors and Spatially Sorted Chain algorithms compute balanced player coordinates in single-digit milliseconds for 100+ participants, completely eliminating spawn hitching.

< 2 ms
100+ Player Match Start
O(N log N)
Spatial Chain Heuristic
0 Bytes
Persistent Heap Overhead
100%
Fair Distance Guarantee

Async Chunk Pre-Staging

Zero void-falls & lag spikes
Lag-Free
0 Void-Falls

Destination chunks stage asynchronously before teleport packets fire to player clients. Combined with barrier cages and freeze locks, match launches are seamless and completely glitch-free.

Async Staging Pipeline Ready
Async Stage Complete 0ms Main Thread Stall
100% Event-Driven
The module contains zero active background timers during normal match gameplay, reserving 100% of ticks for combat.
Graph-Based Distance Matrices
Spatial chain algorithms optimize team dispersion and neighbor distances with clean O(N log N) complexity.
Culled Particle Lasers
In-game 3D laser previews spawn colored Dust particles directly to admin clients with 48-block distance culling and automatic task cancellation.

Complete Event Host Feature Suite

Sword
Match Start

Spawn Distribution

  • 3 Smart Spawning Styles: Spatially Sorted Chain, Maximum Distance Dispersion, and Random.
  • Intelligent spatial clustering: Balances team clusters smoothly around arena boundaries.
  • Toggleable Team Squad Spawning (Keep Teammates Together or Spread Out).
  • Instant automatic assignment for solo players and custom team sizes.
Armor Stand
Fairness

Terrain & Height Protection

  • Smart Elevation Protection: Prevents unfair vertical height gaps between players.
  • Customizable max height limits and horizontal distance rules.
  • Automatic safety checks before game launch.
Repeater
Visuals

In-Game Visual Beams & Graph Viewer

  • Live 3D Laser Beam rendering to preview spawn networks in the game world.
  • In-Game Graph Viewer menu and control panels in /sic to inspect topology without editing files.
  • Instant visual feedback for event hosts and tournament referees.
EXP
Smoothness

Pre-Game & Lag-Free Loading

  • Zero-Lag Pre-Loading: World chunks load asynchronously before players teleport, preventing void falls.
  • Pre-Game Freeze & Barrier Cages: Holds players in position during countdowns.
  • Full integration with SillyCore match phases and countdown sound effects.

Upgrade your Tournament Setup today

Ensure smooth, fair, and visually stunning match starts for every player.

Coming Soon on BuiltByBit • View Docs