SillyCore Framework

The ultimate 100% GUI-based toolkit for Minecraft Hunger Games. Manage rules, up to any amount of dynamic phases, and infinite loot tables directly in-game.

No coding, no config files, no server restarts required.

Total Downloads

The Game Flow

> Infinite phases, visually managed.

1. Lobby

No Movement
No PvP

2. Grace Period

Scattered
No Fall Dmg

3. PvP Phase

PvP Enabled
Border Shrink

4. Deathmatch

One-Hit Mode
Nighttime

Why SillyCore?

The Old Way (Configs)
The SillyCore Way
Just type /sic
Everything is clickable in-game. Even while the match is running.
Minecraft GUI
SillyCore GUI Main Menu

Everything You Need

> Fully backward-compatible & dynamically configurable_

100% GUI-Based Core

Command
Unified

One Command: /sic

Access the entire framework through a single, beautifully designed Material UI menu with smart breadcrumb navigation.

Settings

Game Preparation

Automatically validates all settings before a match starts. Includes a countdown system and safe plugin reloads.

Redstone
Real-Time

Dynamic Configuration

Tweak rules, teams, or parameters while the game is actively running without ever restarting the server.

Lobby, Teams & World

Barrier

Lobby Protection

Absolute control over the waiting area.

  • Toggle Movement & Block Interactions
  • Control Fluid Use (Water/Lava)
  • Manage Hunger, PvP & Entity Targeting
Armor Stand

Advanced Team Engine

Create highly customized team setups.

  • Auto-Random Assignment
  • Friendly Fire Control
  • Min/Max Team Size Enforcements
Map

Map & Environment

Set a precise map center via coordinates and let the framework handle dynamic border shrinking based on phases.

Phases, Loot & Modules

Clock

♾️ Game Phases

Design the perfect flow (Lobby → Grace → PvP → Deathmatch). Define exact durations, player limits, and specific rule-sets per phase.

Chest
Infinite

♾️ Visual Loot Tables

A pagination system allows you to manage an unlimited amount of items visually. Ensures fair drop balancing without touching configs.

Phantom Membrane

Disqualification System

Eliminated players are removed cleanly. They are granted true invisibility, completely hiding their armor and held items from alive players.

Slime Ball
API

Module Ecosystem

Toggle extensions on the fly. Modules provide custom rulesets, special items, and easy integration with other plugins.

Pre-Delivered Actions

[ Filter by Category ]
Axe
Combat

Enhanced Melee Damage

Makes standard melee attacks significantly more powerful.

Bow
Combat

Ranged Only

Forces players to only use bows, crossbows, and projectiles for damage.

Diamond Sword
Combat

One Hit Mode

Every single hit is instantly lethal. Perfect for sudden-death phases.

Shield
Combat

Grace

Players are protected from damage and other harmful effects with configurable damage prevention.

Iron Sword
Combat

No PvP

PvP is completely disabled. Players cannot damage each other during this phase.

Feather
Movement

No Fall Damage

Prevents players from taking any damage when falling from high places.

Iron Boots
Movement

No Sprinting

Disables sprinting entirely or adjusts hunger mechanics to make it extremely expensive.

Potion
Effects

Potion Effect

Automatically apply specific status effects to all active players simultaneously.

Clock
Environment

Daytime

Force the server time to change to a specific state during a phase transition.

Ender Pearl
Environment

Random Teleport

Scatters players safely across the designated map area at the start of a phase.

Ready to build your game?

Stop configuring, start playing. Get SillyCore today.

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