SillyCore Framework
The ultimate 100% GUI-based toolkit for Minecraft Hunger Games. Manage rules, up to any
amount of dynamic phases, and infinite loot tables directly in-game.
No coding, no config
files, no
server restarts required.
The Game Flow
> Infinite phases, visually managed.
1. Lobby
2. Grace Period
3. PvP Phase
4. Deathmatch
Why SillyCore?
Everything You Need
> Fully backward-compatible & dynamically configurable_
100% GUI-Based Core
One Command: /sic
Access the entire framework through a single, beautifully designed Material UI menu with smart breadcrumb navigation.
Game Preparation
Automatically validates all settings before a match starts. Includes a countdown system and safe plugin reloads.
Dynamic Configuration
Tweak rules, teams, or parameters while the game is actively running without ever restarting the server.
Lobby, Teams & World
Lobby Protection
Absolute control over the waiting area.
- Toggle Movement & Block Interactions
- Control Fluid Use (Water/Lava)
- Manage Hunger, PvP & Entity Targeting
Advanced Team Engine
Create highly customized team setups.
- Auto-Random Assignment
- Friendly Fire Control
- Min/Max Team Size Enforcements
Map & Environment
Set a precise map center via coordinates and let the framework handle dynamic border shrinking based on phases.
Phases, Loot & Modules
♾️ Game Phases
Design the perfect flow (Lobby → Grace → PvP → Deathmatch). Define exact durations, player limits, and specific rule-sets per phase.
♾️ Visual Loot Tables
A pagination system allows you to manage an unlimited amount of items visually. Ensures fair drop balancing without touching configs.
Disqualification System
Eliminated players are removed cleanly. They are granted true invisibility, completely hiding their armor and held items from alive players.
Module Ecosystem
Toggle extensions on the fly. Modules provide custom rulesets, special items, and easy integration with other plugins.
Pre-Delivered Actions
Enhanced Melee Damage
Makes standard melee attacks significantly more powerful.
Ranged Only
Forces players to only use bows, crossbows, and projectiles for damage.
One Hit Mode
Every single hit is instantly lethal. Perfect for sudden-death phases.
Grace
Players are protected from damage and other harmful effects with configurable damage prevention.
No PvP
PvP is completely disabled. Players cannot damage each other during this phase.
No Fall Damage
Prevents players from taking any damage when falling from high places.
No Sprinting
Disables sprinting entirely or adjusts hunger mechanics to make it extremely expensive.
Potion Effect
Automatically apply specific status effects to all active players simultaneously.
Daytime
Force the server time to change to a specific state during a phase transition.
Random Teleport
Scatters players safely across the designated map area at the start of a phase.



















